
Everyone knows satellites go around the Earth.

"It relies much more heavily on showing rather than telling," the developers say in a 2021 development update. They don't want it to feel like a textbook, but it is literally rocket science. To that end, the developers are doubling down on tutorials in KSP2. For Kerbal Space Program 2, new animations will detail everything from delta-v to docking-ensuring players are armed for success. Kerbal Space Program taught its systems adequately enough, but did a bad job of explaining the scientific and mathematical concepts powering the physics sandbox. One of the things Star Theory is focusing on for the sequel is the tutorial. (Image credit: Private Division) Kerbal Space Program 2 will be easier to learn "That's a thing that was legendarily difficult to deal with in the original game." "We have this orthographic view cube-it's much easier to do things like line up a fin or line up a booster on a radial decoupler," the developers say in the same update.

You're also able to work on multiple sub-assemblies parallel to one another. One example the developers give is procedural wings which allow you to change the shape and size of wings while also seeing how things like lift and drag are affected by those changes. They don't want "a button to do it for me" and are focused more on making the tools that do exist easier to comprehend. In a development update from 2021, the KSP2 team explains how they're looking to make rocket construction less of a pain in KSP2. Nice! Construction should be less fiddly in KSP2 Squad launched update 1.12.2 for KSP in August 2021 and announced that with it out the door "we are now shifting gears towards the development of KSP2". The original KSP has gotten its last major patchĪfter over a decade of updates and patches, development on Kerbal Space Program is over. Original studio Squad is also involved, more so now that it has wrapped up the final update on the original KSP and shifted attention to working on the sequel. The change doesn't necessarily represent a complete overhaul, as "key members" of the existing Kerbal 2 team including former Star Theory studio head Jeremy Ables, creative director Nate Simpson, and lead producer Nate Robinson will move to the new studio and continue working on the game. Private Division has since announced that it is moving development in-house to a newly-founded indie studio focused solely on KSP2 development.
