

And the fact that a plugin on a Console channel has no effect at all on audio coming from Logic:-} If any of the above is inaccurate, wrong or bone-headed, thanks in advance for corrections. And, of course, my wish to save cpu cycles by running the plugs in the Console while mixing is moot, given Apollo's 'ownership' of the DSP. When a plugin is instantiated on a Logic channel strip containing an audio region, it's perfectly active and audible. I'm still a bit puzzled why it doesn't act on the Logic track's audio on the way back out the door from Logic to the Apollo to the monitors, but clearly more RTFM is called for here.

The plugin in the Console track is inactive when playing an audio track's audio region from Logic. a mic), a plugin on a Console track feeding into a Logic track is active and audible. Just to clarify the setup: With a live input to the Apollo Twin (ex.

I thought that the UAD plugs, when loaded in Logic's channel strips, were being processed by the laptop, now clearly not the case. I didn't realize that the Apollo Twin was doing the DSP work in every instance.
